
Hello everyone!
As some of you may know, three years ago I decided to develop my dream project: a video game that aims to transport you four centuries back in time, in the shoes of a spy tasked with preparing the Escalade Battle.
A lot has happened since then, which is why I wanted to share with you the latest advancements of the project and offer you to support Geneva: 1602!
But first, the trailer! 🎥
Before I tell you more, check out the brand-new prototype trailer here:
If this video was enough to convince you, you are free to click below to give me a little boost:
Those contributions are unfortunately not tax-deductible.
What’s new in 1602 ? 📜
The following people have recently joined the project:
Béla Csampai – Environment Artist
Marina Silentova – Concept Artist
Bartosz Kamínski – Programmer
Raphaël Schnegg – Character Artist
Many thanks for their involvement!
Together, we were able to create:
- the Oie gatehouse and its bastion;
- the background and the surrounding landscape;
- the interactive map and Codex system;
- the concept arts for the protagonist and a soldier.

The Oie gatehouse and its bastion – 3D modeling by Béla Csampai and myself

Surrounding landscape – Reconstruction by myself

Interactive map and Codex – Programming by Bartosz Kamínski

Protagonist and soldier – Concept arts by Marina Silentova
The project needs you! 🤗
We’re at a decisive turning point. The prototype is almost complete!
But for the final stretch, we need your support. By contributing, you’ll be directly helping to:
- complete the modeling and integration of the protagonist and the soldier;
- improve the interface;
- improve dialogs and interactive systems;
- finalize the Oie bastion.
Once these elements have been finalized, the prototype will be ready to be presented for full funding. That’s why I’m appealing to you today. Developing Geneva: 1602 is an expensive challenge, and although I’ve financed the project with my own resources so far, it won’t be enough to go any further.
That’s why I invite you to click below:
Those contributions are unfortunately not tax-deductible.
Every contribution, large or small, will have a direct impact on the quality of the prototype and the chances of seeing Geneva: 1602 become a fully-funded game.
You can also share this post with your friends and family: it helps a lot!
Thanks for your trust and involvement!
Leo Schmidt
PS : The survey results are in! 📊
Last year, over 500 of you took the time to answer my survey. Thank you!
Your answers were very enlightening and helped highlight aspects of the project that shouldn’t be overlooked.
To view them in detail, click on the button below:
PPS : Newsletter 🪶
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